Go to Header Go to Navigation Go to Content Go to Footer
  • University of Turku
  • Instructions
  • LOGIN
  • Accessibility
  • FI
Converis - Home
    List of organisations > Degree Programme in Digital Culture, Landscape and Cultural Heritage
    • Home
    • Publications
    • Persons
    • Organisations
    • Fields of science

    Degree Programme in Digital Culture, Landscape and Cultural Heritage

    University of Turku » Faculty of Humanities » School of History, Culture and Arts Studies


    Contact Details



    Persons
      
    Go to first page
      
    Go to previous page
      
    1 of 4
      
    Go to next page
      
    Go to last page
      

    • Akkanen, Pinja
    • Anttonen, Veikko
    • Auvinen, Tuomas
    • Colliander, Aura
    • Ehrlén, Veera
    • Erazo Villacres, Bolivia
    • Forsell, Sanna
    • Geramizadegan, Laya
    • Gottelier, Lena
    • Granö, Päivi
    • Haanpää, Riina
    • Hankonen, Ilona
    • Häyrynen, Maunu
    • Heino, Marjo
    • Helkiö-Mäkelä, Heidi
    • He, Yijie
    • Holappa, Anne
    • Hukantaival, Sonja
    • Iivonen, Tommi
    • Immonen, Kari


    Publications
      
    Go to first page
      
    Go to previous page
      
    32 of 156
      
    Go to next page
      
    Go to last page
      

    • Game Jams and 'Heavy' Topics: Navigating anxiety through game creation  (2024)
    • Game Jams: The Future of Gamification  (2020)
    • Game Reviews as Tools in the Construction of Game Historical Awareness in Finland, 1984-2010: Case MikroBitti Magazine  (2011)
    • Gamification  (2019)
    • Gamification in crowdsourcing: a review  (2016)
    • Gamification of Digital Gaming – Video Game Competitions and High Score Tables as Prehistory of E-Sports in Finland in the 1980s and Early 1990s  (2017)
    • Gamification of education and learning: A review of empirical literature  (2018)
    • Gamification of E-Participation: A Literature Review  (2019)
    • Gamification of physical activity: A systematic literature review of comparison studies  (2019)
    • Gamification of production and logistics operations: Status quo and future directions  (2020)

    Last updated on 08/11/2022 01:16:27 AM

    UTU Research Portal