Centre for Collaborative Research (CCR)
- Designing an ICT tooling platform to support the needs of SMEs in business model innovation (2017)
- Designing prototype player personas from a game preference survey
(Extended Abstract) (2020) - Developing Prototype Player Personas from Game Preferences
(Presentation at the ACM Woodstock conference (WOODSTOCK’18)) (2020) - Development and Validation of the General-Purpose PlayfulQuest Scale : Investigating Playfulness in Dating App Use (2025)
- Digitaalinen osaaminen rakennusalalla - loppuraportti (2023)
- Digitaalinen pelaaminen työhyvinvoinnin edistämisessä (2015)
- Digitaalisen integraation luoma synergia vie kohti älykästä satamakaupunkia (2025)
- Digital Game Dynamics Preferences and Player Types (2017)
- Digital Games as a Source of English Vocabulary for Finnish Writers (2022)
- Digital Gaming for Improving the Functioning of People With Traumatic Brain Injury: Protocol of a Feasibility Study (2016)



