A4 Refereed article in a conference publication
Toys Traveling through Geocaching: Mobile, Social and Hybrid Values of Play
Authors: Katriina Heljakka, Pirita Ihamäki
Editors: N/A
Conference name: DiGRA 2020
Publication year: 2020
Journal: Transactions of the Digital Games Research Association
Book title : DiGRA ’20 – Proceedings of the 2020 DiGRA International Conference: Play Everywhere
Web address : http://www.digra.org/digital-library/publications/toys-traveling-through-geocaching-mobile-social-and-hybrid-values-of-play/
Self-archived copy’s web address: https://research.utu.fi/converis/portal/Publication/51347713
This study explores emerging play patterns around the object-based but
technologically-enhanced practices of toy tourism. This popular type of toy play
featuring game-like elements entails movement across platforms: physical spaces and
digital environments. Through a case study that explored toys traveling as Travel Bugs
in the context of geocaching, the aim of this paper is to clarify the creative, gameoriented play and perceived value of practitioners of toy tourism. Our study consisted
of 66 survey responses from geocachers traveling with Travel Bugs all over the world
and enabled us to gain a detailed understanding of the experienced values related to
traveling toys in the context of geocaching. As a result, we present a conceptual
framework in which the relations between the mobile, social and hybrid dimensions of
the play value of toy tourism are modelled.
Downloadable publication This is an electronic reprint of the original article. |