Vertaisarvioitu artikkeli konferenssijulkaisussa (A4)

A Comparison of Gesture and Controller-based User Interfaces for 3D Design Reviews in Virtual Reality




Julkaisun tekijät: Nyyssönen Taneli, Helle Seppo, Lehtonen Teijo, Smed Jouni

Konferenssin vakiintunut nimi: Hawaii International Conference on System Sciences

Paikka: Hawaii, United States

Julkaisuvuosi: 2022

Journal: Proceedings of the Annual Hawaii International Conference on System Sciences

Kirjan nimi *: Proceedings of the 55th Hawaii International Conference on System Sciences

Sarjan nimi: Proceedings of the Annual Hawaii International Conference on System Sciences

ISBN: 978-0-9981331-5-7

ISSN: 1530-1605

DOI: http://dx.doi.org/10.24251/HICSS.2022.220

Verkko-osoite: http://hdl.handle.net/10125/79552

Rinnakkaistallenteen osoite: https://research.utu.fi/converis/portal/detail/Publication/68610257


Tiivistelmä

We present a custom virtual reality (VR) hand-tracking user interface developed in Unity, and compare it with a similar industry level application (CTRL Elements) utilising controllers. Both applications afford spawning, relocating, reorienting, and rescaling 3D-models within a virtual environment in addition to horizontal, vertical, and rotational user movement options. The interfaces are tested with Oculus Quest 2 VR headset, which is also responsible for the hand-tracking. Our main motivation is to gain an insight into whether hand-tracking UIs could provide added value to industrial design review solutions. We also pinpoint the major advantages and flaws in the controllerless approach and report which of our gesture-based controls are the most intuitive and usable.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Last updated on 2022-30-03 at 10:34