A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

A Comparative Case Study of Crane Operation Training Methods: Immersive Training, Theory-Based Training, and Real Crane Operation;




TekijätHossain, A K M Ishtyak; Kamal, Rida; Krolas, Pawel; Trzcielińska, Jowita; Kantola, Jussi

ToimittajaAhram, Tareq Z.; Zallio, Matteo; Falcão, Christianne

Konferenssin vakiintunut nimiInternational Conference on Applied Human Factors and Ergonomics

Julkaisuvuosi2026

Lehti: AHFE International

Kokoomateoksen nimiMetaverse, Virtual Environments and Game Design : Proceedings of the 17th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Istanbul, Turkey, 20-24 July 2026

Vuosikerta217

Aloitussivu12

Lopetussivu21

ISBN978-1-964867-93-9

eISSN2771-0718

DOIhttps://doi.org/10.54941/ahfe1007649

Julkaisun avoimuus kirjaamishetkelläAvoimesti saatavilla

Julkaisukanavan avoimuus Kokonaan avoin julkaisukanava

Verkko-osoitehttps://doi.org/10.54941/ahfe1007649

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/527010278

Rinnakkaistallenteen lisenssiCC BY NC ND

Rinnakkaistallennetun julkaisun versioKustantajan versio


Tiivistelmä

Overhead crane operation is typically performed indoors to lift heavy loads. During operation, the operator must be fully aware of all hazards and potential dangers, as these directly affect the safety of other shopfloor workers in the same facility. The traditional approach to training these operators involves theory-based lessons and supervised real crane operation for a set period, whereas virtual reality (VR)-based simulation environments provide an engaging training experience with repeatability and scenarios that resemble real-life hazards and difficulties. In this case study, 13 trainees participated in overhead crane training, conducted in three modalities: first, theory-based training, then real crane operation, and finally, training in a VR simulation environment. After that, participants’ responses were recorded using a Likert scale-based self-evaluation questionnaire, in which they rated the training methods according to their perceptions across five competency domains. The goal of this work is to compare the effectiveness of the three training methods for overhead crane training across the key competency domains. Given the small sample size and the ordinal nature of the data, non-parametric analyses were conducted. This paper investigates the effect of integrating immersive technologies with traditional training methods and provides empirical evidence for the establishment of a safe and cost-effective mixed-mode training method for overhead crane training.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Julkaisussa olevat rahoitustiedot
This project is part of the “Virtual Training Certification” project funded by “Business Finland”.


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