A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Virtual Reality for Environmental Sustainability: Case Cruise Entertainment




TekijätNirhamo, Eero; Heimo, Olli I.; Lehtonen, Teijo

ToimittajaN/A

Konferenssin vakiintunut nimiStereoscopic Displays and Applications

KustantajaSociety for Imaging Science & Technology

Julkaisuvuosi2026

Lehti: IS&T International Symposium on Electronic Imaging

Kokoomateoksen nimiStereoscopic Displays and Applications XXXVII

Vuosikerta38

Aloitussivu344-1

Lopetussivu344-7

eISSN2470-1173

DOIhttps://doi.org/10.2352/EI.2026.38.2.SDA-344

Julkaisun avoimuus kirjaamishetkelläAvoimesti saatavilla

Julkaisukanavan avoimuus Kokonaan avoin julkaisukanava

Verkko-osoitehttps://doi.org/10.2352/ei.2026.38.2.sda-344


Tiivistelmä
This paper outlines a study exploring the potential of implementing a behavior change intervention via virtual reality (VR) to further sustainability communication. A prototype experience was created and tested utilizing the distinctive possibilities of VR, in the context of doubling as entertainment for cruise guests. Tailoring sustainability information to a specific audience while being entertaining, utilizing the features and understanding the limitations of VR in this context were some of the challenges faced. The methods utilized to overcome these barriers should provide valuable insight on the practical application of VR, and understanding the interplay of sustainability communication and the features of VR has the potential to help create powerful tools for fighting climate change. Participants (n = 70) played through the interactive VR story experience of building a ship, choosing between sustainable and unsustainable options. The survey filled after the experience employed both traditional and tailored information gathering methods. Analysis of this wide range of survey questions revealed avenues for improvement such as tutorializing and limiting VR sickness, while also proving success in creating an interesting VR sustainability story with a user experience evaluated as good. Indicative success as a behavior change intervention was found, with participants reporting increase in key determinants of green purchase behavior. As sustainability behavior change applications have previously largely utilized long-term, non-VR applications, the results of this novel multidisciplinary study should prove meaningful.


Julkaisussa olevat rahoitustiedot
The project was mainly funded by Business Finland.


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