A4 Refereed article in a conference publication

Virtual Reality for Environmental Sustainability: Case Cruise Entertainment




AuthorsNirhamo, Eero; Heimo, Olli I.; Lehtonen, Teijo

EditorsN/A

Conference nameStereoscopic Displays and Applications

PublisherSociety for Imaging Science & Technology

Publication year2026

Journal: IS&T International Symposium on Electronic Imaging

Book title Stereoscopic Displays and Applications XXXVII

Volume38

First page 344-1

Last page344-7

eISSN2470-1173

DOIhttps://doi.org/10.2352/EI.2026.38.2.SDA-344

Publication's open availability at the time of reportingOpen Access

Publication channel's open availability Open Access publication channel

Web address https://doi.org/10.2352/ei.2026.38.2.sda-344


Abstract
This paper outlines a study exploring the potential of implementing a behavior change intervention via virtual reality (VR) to further sustainability communication. A prototype experience was created and tested utilizing the distinctive possibilities of VR, in the context of doubling as entertainment for cruise guests. Tailoring sustainability information to a specific audience while being entertaining, utilizing the features and understanding the limitations of VR in this context were some of the challenges faced. The methods utilized to overcome these barriers should provide valuable insight on the practical application of VR, and understanding the interplay of sustainability communication and the features of VR has the potential to help create powerful tools for fighting climate change. Participants (n = 70) played through the interactive VR story experience of building a ship, choosing between sustainable and unsustainable options. The survey filled after the experience employed both traditional and tailored information gathering methods. Analysis of this wide range of survey questions revealed avenues for improvement such as tutorializing and limiting VR sickness, while also proving success in creating an interesting VR sustainability story with a user experience evaluated as good. Indicative success as a behavior change intervention was found, with participants reporting increase in key determinants of green purchase behavior. As sustainability behavior change applications have previously largely utilized long-term, non-VR applications, the results of this novel multidisciplinary study should prove meaningful.


Funding information in the publication
The project was mainly funded by Business Finland.


Last updated on 20/05/2026 12:18:56 PM