A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Passthrough Extended Reality in Maritime Commissioning




TekijätRajamäki, Joni; Tapola, Mirva; Salonen, Mikko; Heimo, Olli; Lehtonen, Teijo

ToimittajaAhram, Tareq Z.; Karwowski, Waldemar; Rau, Pei-Luen

Konferenssin vakiintunut nimiInternational Conference on Applied Human Factors and Ergonomics

Julkaisuvuosi2025

Lehti: AHFE International

Kokoomateoksen nimiHuman-Computer Interaction & Emerging Technologies : Proceedings of the 16th International Conference on Applied Human Factors and Ergonomics and the Affiliated Conferences, Orlando, Florida, USA 26-30 July 2025

Vuosikerta195

Aloitussivu406

Lopetussivu416

eISBN978-1-964867-71-7

eISSN2771-0718

DOIhttps://doi.org/10.54941/ahfe1006258

Julkaisun avoimuus kirjaamishetkelläAvoimesti saatavilla

Julkaisukanavan avoimuus Kokonaan avoin julkaisukanava

Verkko-osoitehttps://doi.org/10.54941/ahfe1006258

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/508085788


Tiivistelmä
In this paper a feasibility study of passthrough Extended Reality (XR) with maritime commissioning as a use case is presented. Passthrough XR is a technology designed to implement Augmented Reality (AR) with modern Virtual Reality (VR) devices. The driving force for this research arises from the shipbuilding industry's need to optimise installation and validation processes during critical phases, such as sea trials and larger commissioning process. Prior research into the employment of XR technologies within the shipbuilding industry shows that tools allowing hands-free operation should be favoured, and the use of video passthrough HMDs should be avoided due to the (then) limited capabilities offered by the technology. The research involved the development of an XR environment designed for analysing the passthrough capabilities of modern VR HMDs using the Meta Quest 3 platform. The primary objective of this case study was to assess the maturity of contemporary mobile XR technologies for industrial applications within the shipbuilding sector via a testing session held for participants linked to the shipbuilding industry (n=33). The results revealed potential for the contemporary application of passthrough XR technologies in shipbuilding.

Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Julkaisussa olevat rahoitustiedot
This research was done in the Business Finland funded project Virtual Sea Trial under Grant 7316/31/2023.


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