A1 Alkuperäisartikkeli tieteellisessä aikakauslehdessä

“Classics Age” – The Flexibility of Planned Obsolescence in Terms of the Classic Finnish Board Game Kimble




Julkaisun tekijät: Lilli Sihvonen

Kustantaja: Filmiverkko ry

Julkaisuvuosi: 2020

Journal: WiderScreen

Verkko-osoite: http://widerscreen.fi/numerot/ajankohtaista/classics-age-the-flexibility-of-planned-obsolescence-in-terms-of-the-classic-finnish-board-game-kimble/


Tiivistelmä

Planned obsolescence most commonly refers to the deliberate
limitation and weakening of the use, usability and durability of a
product or service. Its purpose is to stimulate consumption. Planned
obsolescence is harmful for both users and the environment, and has been
studied from both economical and technological aspects. It also has
several sub-concepts, methods and techniques. This article focuses on
conceptual flexibility of planned obsolescence in terms of the classic
Finnish board game Kimble. It asks, how does a classic product change
the purpose, outcome, and definition of planned obsolescence? This
article presents the author’s lifespan theory of classic products: the
cultural neo-production process in which the same product is
re-introduced to the users several times, and is partly influenced by
planned obsolescence. This article suggests new forms of obsolescence,
adaptive and forced obsolescence, that stress the fact that obsolescence
is a flexible and ubiquitous phenomenon. It is not always planned, nor
is its outcome always perpetual. Classic products need obsolescence to
exist.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.




Last updated on 2021-24-06 at 11:29