A4 Vertaisarvioitu artikkeli konferenssijulkaisussa
Ready, Steady, Move! Coding Toys, Preschoolers, and Mobile Playful Learning
Tekijät: Katriina Heljakka, Pirita Ihamäki
Toimittaja: Panayiotis Zaphiris, Andri Ioannou
Konferenssin vakiintunut nimi: International Conference on Human-Computer Interaction
Kustantaja: Springer Verlag
Julkaisuvuosi: 2019
Journal: International Conference on Human-Computer Interaction
Kokoomateoksen nimi: Learning and Collaboration Technologies. Ubiquitous and Virtual Environments for Learning and Collaboration: 6th International Conference, LCT 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Orlando, FL, USA, July 26–31, 2019, Proce
Tietokannassa oleva lehden nimi: Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Sarjan nimi: Lecture Notes in Computer Science
Vuosikerta: 11591
Aloitussivu: 68
Lopetussivu: 79
ISBN: 978-3-030-21816-4
eISBN: 978-3-030-21817-1
ISSN: 0302-9743
DOI: https://doi.org/10.1007/978-3-030-21817-1_6
This paper introduces a study focusing on preschool children’s employment of coding toys as a part of their daily play activities. Twenty preschoolers, aged 5–6 years, and their preschool teachers participated in a three-month study of playful learning and the STEM topic of coding. The main interest was to explore how preschoolers explore, utilize, and challenge the hybrid play affordances of the Dash robot, in relation to coding exercises, and how their teachers concurrently expanded their own knowledge of how a contemporary smart toy can support the learning of 21st-century skills. We approached this two-part research question through a multimethod approach, including diary methods, thematic teacher interviews, and an analysis of preschoolers’ own videos of their play sessions. The findings of our study highlight the mobility aspect of the playful learning of coding with Dash. Our study also shows how preschoolers quickly learned to build obstacle courses for Dash by coding them with an app on an iPad, and how the movement of the toy inspired the preschoolers to come up with new play ideas, incorporating themselves as players. In light of these findings, the authors suggest that coding toys, such as Dash, can be evaluated from the perspective of mobile playful learning, which centers around the use of interactive, smart, and mobile toys. Our study also shows that these toys playfully invite and encourage young learners to physical activity while they learn the logic and skills related to coding.