A4 Refereed article in a conference publication

Perceptions of the Elderly Users of Motion Tracking Exergames




AuthorsLiukkonen T.N., Mäkilä T., Ahtosalo H., Heinonen T., Raitoharju R., Pitkäkangas P

EditorsKatherine Blashki, Yingcai Xiao

Conference nameMCCSIS'15 Multi Conference on Computer Science and Information Systems: 8th International Conference on Game and Entertainment Technologies

Publishing placeLisbon, Portugal

Publication year2015

Book title Proceedings of the IADIS International Conference Game and Entertainment Technologies

Series titleProceedings of the IADIS International Conference Game and Entertainment Technologies

Number in series8

First page 123

Last page130

Number of pages8

ISBN978-989-8533-38-8


Abstract

This paper presents the results from the field tests of two custom made exergames, based on a commercial off-the-shelf technology, aimed for the elderly people. First game resembles the guided mobility and stretching class, and the second one is more game-like with youthful theme and active movement. Both exergames were tested on two sites, urban and rural setting, totaling 19 elderlies. Usability findings are reported in a form of System Usability Scale (SUS) score analysis, and playability aspects as a Game Experience Questionnaire (GEQ) analysis. Further analysis is done from observation and interview material. The second game, which had more familiar setting and appropriate pacing, received positive feedback and higher scores from the tests. Based on this material we discuss about the design of exergames aimed for the elderly persons who are not experienced computer game players, the importance of graphical clarity and the need for specialized game experience questionnaire for the elderlies.



Last updated on 2024-26-11 at 21:17