Vertaisarvioitu artikkeli konferenssijulkaisussa (A4)

Virtual Reality Situational Language Trainer for Second Language Design & Evaluation

Julkaisun tekijät: Timo Korkalainen, Juho Pääkylä, Tapani N. Liukkonen, Lauri Järvenpää, Tuomas Mäkilä, Yrjö Lappalainen, Heli Kamppari

Konferenssin vakiintunut nimi: International Conference on Intelligent Games and Simulations - Game-ON'2015

Paikka: Ghent

Julkaisuvuosi: 2015

Kirjan nimi *: Game-ON'2015

Sarjan nimi: Game-On

Aloitussivu: 43

Lopetussivun numero: 47

ISBN: 978-90-77381-91-5


Use of virtual learning environments has been studied for years, but no common guidelines for evaluating them for education exist. The Developing Virtual Learning for Finnish project proposed a set of such guidelines in context of teaching a second language to immigrants. To aid the definition work and test the guidelines, a demonstrative application was created with focus on introducing the students to everyday situations and to the use of spoken language. The main objective of the game design was to create a friendly and comfortable environment, where the users would feel safe to experiment with the new language. To evaluate both the game and the initial guidelines, user experience research was conducted on actual immigrants learning Finnish as a second language. According to the questionnaire results, the game fulfilled the primary objectives and the evaluation criteria provided an insight into the usefulness of the game for learning.

Last updated on 2021-24-06 at 10:48