A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa

Understanding Stroke Patients' Motivation for Motivation-Driven Rehabilitative Game Design




TekijätPyae A, Luimula M, Smed J

ToimittajaRaffaele Giaffreda,Radu-Laurentiu Vieriu,Edna Pasger,Gabriel Bendersky,Antonio J.,Joel J.P.C. Rodriques,Eliezer Dekel,Benny Mandler

KustantajaSPRINGER, 233 SPRING STREET, NEW YORK, NY 10013, UNITED STATES

Julkaisuvuosi2015

Lehti:Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Kokoomateoksen nimiInternet of Things. User-Centric IoT

Tietokannassa oleva lehden nimiINTERNET OF THINGS: USER-CENTRIC IOT, PT I

Lehden akronyymiL N INST COMP SCI SO

Sarjan nimiLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Vuosikerta150

Aloitussivu99

Lopetussivu111

Sivujen määrä13

ISBN978-3-319-19655-8

eISBN978-3-319-19656-5

ISSN1867-8211

DOIhttps://doi.org/10.1007/978-3-319-19656-5_16


Tiivistelmä

Stroke is one of the major problems in medical and healthcare that can cause severe disability and death of patients especially for older population. Rehabilitation plays an important role in stroke therapy. However, most of the rehabilitative exercises are monotonous and tiring for the patients. For a particular time, they can easily get bored in doing these exercises. The role of patient's motivation in rehabilitation is vital. Motivation and rehabilitative outcomes are strongly related. Digital games are promising to help stroke patients to feel motivated and more engaged in rehabilitative training through motivational gameplay. Most of the commercial games available in the market are not well-designed for stroke patients and their motivational needs in rehabilitation. This study aims at understanding the motivational requirements of stroke patients in doing rehabilitative exercises and living in a post-stroke life. Based on the findings from the literature review, we report that there are many factors that can influence the stroke patients' level of motivation such as social functioning, patient-therapist relationship, goal-setting, and music. These findings are insightful and useful for ideating and designing interactive motivation-driven games for stroke patients. The motivational factors of stroke patients in rehabilitation may help the game designers to design motivation-driven game contexts, contents, and gameplay. Moreover, these findings may help not only game designers but also healthcare professionals who concern stroke patient's motivation in rehabilitative context.




Last updated on 2024-26-11 at 22:44