A4 Refereed article in a conference publication

Towards Usability Heuristics for Games Utilizing Speech Recognition




AuthorsAki Halonen, Sami Hyrynsalmi, Kai K Kimppa, Timo Knuutila, Jouni Smed, Harri Hakonen

EditorsInaba M, Hosoi K, Thawonmas R, Nakamura A, Uemura M

PublisherEurosis-ETI

Publication year2012

Book title 4th Asian Conference on Simulation and AI in Computer Games & 4th Asian Simulation Technology Conference

First page 65

Last page69

Number of pages5


Abstract
Speech recognition technology has reached the maturity required by serious business applications, and the game industry is increasingly adopting the technology. Since usability is one of the key elements of enjoyability and, thus, the successfulness of games, a thorough analysis of the elements, properties and effects of this new user interface is needed. However, there seems to be no existing speech interface usability analysis methods for computer games. A pragmatic and rigorous framework, which the game industry could easily adopt, could help the utilization of speech recognition technology. In this paper, we discuss the usefulness of voice recognition in games and propose usability heuristics for games utilizing speech recognition.



Last updated on 2024-26-11 at 22:42