A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä

Learning leadership skills in a simulated business environment




TekijätSiewiorek Anna, Saarinen Eeli, Lainema Timo, Lehtinen Erno

KustantajaElsevier

Julkaisuvuosi2012

JournalComputers and Education

Numero sarjassa1

Vuosikerta58

Numero1

Aloitussivu121

Lopetussivu135

Sivujen määrä15

ISSN0360-1315

eISSN0360-1315

DOIhttps://doi.org/10.1016/j.compedu.2011.08.016


Tiivistelmä
In today’s unstable market economy, individuals have to be skilled to work efficiently in constantly changing and complex situations. Thus, graduate students have to be trained to cope with unpredictable situations before they enter the workforce. They need to exercise occupational skills, such as leadership skills, during higher education. Simulation gaming opens up possibilities for active learning of the leadership and other occupational skills needed in complex work environments. The aim of this study is to explore if participation in business simulation gaming sessions can make different leadership types visible and if the simulation gaming sessions provide students with experiences beneficial for the development of leadership skills. In the experiment, a group of multicultural graduate business students (N = 41) participated in gaming sessions with a computerised business simulation game. The participants played the game in virtual teams; some teams had a “satellite member” geographically distant from the rest of the team members. Data consist of the teams’ observations during the simulation game and students’ reflective essays written after the gaming sessions. The results indicate that in the business gaming environment, certain leadership characteristics emerged spontaneously.  Experiences about leadership varied between the groups and were dependent on the role individual students had in their team. However, it can be concluded that simulation gaming environment has the potential to be used in higher education to exercise the leadership skills relevant in real-world work contexts.



Last updated on 2024-26-11 at 20:45