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Content structure is king: An empirical study on gratifications, game genres and content type on Twitch




TekijätSjoblom M, Torhonen M, Hamari J, Macey J

KustantajaPERGAMON-ELSEVIER SCIENCE LTD

Julkaisuvuosi2017

JournalComputers in Human Behavior

Tietokannassa oleva lehden nimiCOMPUTERS IN HUMAN BEHAVIOR

Lehden akronyymiCOMPUT HUM BEHAV

Vuosikerta73

Aloitussivu161

Lopetussivu171

Sivujen määrä11

ISSN0747-5632

eISSN1873-7692

DOIhttps://doi.org/10.1016/j.chb.2017.03.036


Tiivistelmä
While video games have been widely investigated from the perspective of play, an emerging online media phenomenon is the spectating of video game play, captivating millions of users daily. This study investigates the relationship of video game genres, content type and viewer gratification in the context of live gaming. To study this phenomenon, we employ an online questionnaire study (N = 1097) to investigate six categories of gratifications: affective, information seeking, learning to play, personal integrative, social integrative & tension release motivations and their relationship with game genres and stream types. The results of this study demonstrate that "the medium is the message", highlight the importance of archetypal structure (i.e. the type of streamed content) over content topic (i.e. the genre of games being streamed), and help to build a better understanding of user generated content and the democratization of media. (C) 2017 Elsevier Ltd. All rights reserved.



Last updated on 2024-26-11 at 17:04