A3 Refereed book chapter or chapter in a compilation book

Bringing the world into our classrooms - The benefits of engaging students in an international business simulation – The benefits of engaging students in an international business simulation




SubtitleThe benefits of engaging students in an international business simulation

AuthorsKӧhler Tine, Fischlmayr Iris, Lainema Timo, Saarinen Eeli

EditorsCharles Wankel, Patrick Blessinger

PublisherEmerald Group Publishing Limited

Publication year2012

Book title INCREASING LEARNER ENGAGEMENT THROUGH CUTTING-EDGE TECHNOLOGIES: Classroom Response Systems and Mediated Discourse Technologies

Series titleEmerald Publishing Group’s Cutting-edge Technologies in Higher Education series

Volume6E

First page 163

Last page198

Number of pages36

ISBN978-78190-511-1

ISSN2044-9968

DOIhttps://doi.org/10.1108/S2044-9968(2013)000006E009


Abstract
VIBu – Virtual Teams in International Business – is the name of a training concept, which is aimed at familiarizing participants with collaborating in a virtual environment. Based on the online business simulation RealGame™, participants are assigned to multicultural virtual teams that represent different companies. These companies are either competing with or depending on each other in typical business processes of an internationally operating manufacturing company. Interaction and negotiation are required throughout the whole simulation. All communication takes place via ICT, mainly Skype and Skype chat. The main challenge in the environment is that participants are located in different countries and even different time zones all over the world. The book chapter first outlines some of the challenges of global teamwork that organizations face. We argue that students need to learn how to navigate in global teams before they leave university as they are bound to become involved in organizational global teamwork sooner rather than later. We draw on frameworks for experiential learning (e.g., Kolb’s learning model, Kolb, 1984) and the constructivist learning paradigm (Lainema, 2009) to outline the learning experiences that students need to master in order to become effective global team members. In addition, we highlight the potential for learner engagement that this approach offers. The chapter concludes by highlighting the key learning and teaching outcomes from incorporating this cutting-edge simulation technology. Furthermore, we direct the reader’s attention to ways in which the simulation can be used for research purposes, international interuniversity collaborations, and multidisciplinary research on teaching practices and engaged learning.


Research Areas



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