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Assessing fraction knowledge by a digital game




TekijätManuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller

KustantajaPERGAMON-ELSEVIER SCIENCE LTD

Julkaisuvuosi2017

JournalComputers in Human Behavior

Tietokannassa oleva lehden nimiCOMPUTERS IN HUMAN BEHAVIOR

Lehden akronyymiCOMPUT HUM BEHAV

Vuosikerta70

Aloitussivu197

Lopetussivu206

Sivujen määrä10

ISSN0747-5632

eISSN1873-7692

DOIhttps://doi.org/10.1016/j.chb.2017.01.004


Tiivistelmä
Serious or educational games gain increasing research interest as tools to augment traditional instructional approaches on scholastic learning, especially in mathematics education. In this study, we investigated whether game-based approaches may not only be useful to foster numerical learning but may also be valid as an assessment tool. To measure their conceptual knowledge of fractions eleven-year-old students played a math game on tablet computers using tilt-control to navigate an avatar along a number line for a total of 30 min. Findings indicated that hallmark effects of fraction magnitude processing typically observed in basic research, such as the numerical distance effect, were successfully replicated using the game-based assessment. Moreover, fraction comparison performance as well as fraction estimation accuracy correlated significantly with students' math grades. Therefore, the results of the current study suggest that game-based learning environments for fraction education (even using tilt control) may also allow for a valid assessment of students' fraction knowledge. (C) 2017 Elsevier Ltd. All rights reserved.



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