Other publication
Hermeneutics and Ludocriticism [abstract]
Authors: Veli-Matti Karhulahti
Conference name: Conference of Digital Games Research Association
Publisher: Digital Games Research Association (DiGRA) (DiGRA Digital Library)
Publication year: 2014
Journal: Conference of Digital Games Research Association
Book title : DiGRA 2014 – “ the of game ”
This article introduces the concept of ludocriticism as a practice for evaluating videogame artifacts. The primary method of this practice is hermeneutics. If the reader chooses to enter the main article, she or he will find out how the concept of hermeneutics has been previously used in game and videogame research, and how it can also be used to explain and perhaps even cultivate the evaluation of videogame artifacts. If the reader has the endurance to reach the last section, she or he will discover one of the key outcomes of the discussion; the notion of hermeneutic play, which refers to a mode of playing videogames for the sake of understanding their ludo-generic identities.