A Game-Based Approach to Examining Students' Conceptual Knowledge of Fractions




Manuel Ninaus, Kristian Kiili, Jake McMullen, Korbinian Moeller

Rosa Bottino, Johan Jeuring, Remco C. Veltkamp

5th International Conference, GALA 2016

PublisherSPRINGER INT PUBLISHING AG, GEWERBESTRASSE 11, CHAM, CH-6330, SWITZERLAND

2016

Games and Learning Alliance: 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings

GAMES AND LEARNING ALLIANCE, GALA 2016

LECT NOTES COMPUT SC

Lecture Notes in Computer Science

10056

37

49

13

978-3-319-50181-9

978-3-319-50182-6

0302-9743

DOIhttps://doi.org/10.1007/978-3-319-50182-6



Considering the difficulties many students and even educated adults face with reasoning about fractions, the potential for serious games to augment traditional instructional approaches on this topic is strong. The present study aims at providing evidence for the validity of a serious game used for studying students' conceptual knowledge of fractions. A total of 54 Finnish fifth graders played the math game on tablet computers using tilt-control to maneuver an avatar along a number line for a total of 30 min. Results indicated that most of the hallmark effects of fraction magnitude processing as identified in basic research on numerical cognition were successfully replicated using our serious game. This clearly suggests that game-based approaches for fraction education (even using tilt-control) are possible and may be effective tools for assessing and possibly promoting students' conceptual knowledge of fractions.



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