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Geek Cuisine: Extending the Narrative of a Junk Food Gamer




TekijätJoelsson Tapani, Syrjälä Henna, Luomala Harri, Mäkilä Tuomas

KustantajaSage Publications, Inc.

Julkaisuvuosi2023

JournalGames and Culture

eISSN1555-4139

DOIhttps://doi.org/10.1177/15554120221150348

Verkko-osoitehttps://journals.sagepub.com/doi/10.1177/15554120221150348

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/177690690


Tiivistelmä

In this article, we argue that the pervading hegemonic narrative on gamers’ eating culture emphasizing
hedonistic and fast foods is a one-sided storyline that highlights a potentially harmful gamer stereotype. To that end, we reveal the variety of gamers’ food consumption and broaden the narrative depicting the relationship between gamers and eating. Our literature review shows the dominance of the Junk Food Gamer narrative in extant research. However, by using a social constructionist narrative approach to analyze ethnographic observations and interviews, we show the emergence of an alternative, yet interrelated narrative: the Home Food Gamer. In addition, we utilize the idea of the Rubik's Cube to illustrate the actualization of multifaceted and contextually-bound gamer narratives that enable expanding the prevailing understanding of geek cuisine by shedding light on the variety of gamers’ food consumption. In this way, we participate in the ongoing discussion to unravel stereotypical assumptions about gamer culture.


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2025-27-03 at 21:41