Muu (O2)
Reforming the Reformation Representation
Julkaisun tekijät: Lauri Viinikkala, Laura Yli-Seppälä, Olli I. Heimo, Seppo Helle, Lauri Härkänen, Sami Jokela, Lauri Järvenpää, Timo Korkalainen, Jussi Latvala, Juho Pääkylä, Kaapo Seppälä, Tuomas Mäkilä, Teijo Lehtonen
Konferenssin vakiintunut nimi: VSMM '16
Paikka: Sunway University
Julkaisuvuosi: 2016
Sarjan nimi: Virtual Systems and Multimedia
Aloitussivu: 415
Lopetussivun numero: 423
Sivujen määrä: 9
ISSN: 2474-1485
This paper introduces a case in which cultural
heritage is communicated by combining historical narrative with
Mixed Reality (MR) technology. The art of representing
intangible heritage and making abstract and complex
transformations comprehensible with MR technology is being
discussed through a case example. MR application Sanan seppä
(“Wordsmith”) represents the history of the Protestant
Reformation in Finland (1527 onwards). The application has
been implemented inside the Turku Cathedral in Southwest
Finland.
The application offers a set of short scenes appearing in
different places inside the Cathedral. Technically, the app runs in
a tablet computer, and it is based on a 3D game engine. Bluetooth
beacons are used for coarse positioning, and 3D point cloud
technology is applied for markerless tracking. The app supports
social media services and includes links to background
information about the characters and events within the story.
We argue that MR technology is more than well suitable for
communicating both tangible and intangible cultural heritage. In
our case example we examine how different kinds of cultural
heritage connected with the reformation can be visualized and
made more comprehensible. In practice, this means combining
the Turku Cathedral, objects within it and digital elements with
MR enables showing how the reformation has affected both
Finnish culture and material surroundings.
The changes inside a church space – the tangible proof of
changes brought by reformation – are rather easy to depict but
even more immaterial things like customs or opinions can be
made visible. With the help of the 3D characters the Sanan seppä
application shows how the reformation could have affected the
everyday life of people from different backgrounds. Thus the MR
application makes the past appear more polyphonic than in more
traditional ways of mediating the past. Reference material from
various sources has been used when creating the application, and
users of the application are provided with information about the
sources used.