Designing Reality Guides




Tomi Mäntylä, Ilmari Lahti, Harri Ketamo, Mika Luimula, Jouni Smed

Camilleri V, Dingli A, Montebello M

International conference on games and virtual worlds for serious applications

PublisherIEEE

2014

2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-Games)

69

76

8

978-1-4799-4056-1



Reality guides aim at assisting, teaching or supporting the user in the real world. Among other things they are used to illustrate history, to educate students or to provide services to visitors. In this paper, we introduce three concept applications for reality guides related to history, entertainment and education. We reflect their design to theoretical frameworks on gameness and narrativity. We also present practical considerations related to the quality of content that affect the implementation of reality guide applications.




Last updated on 26/11/2024 10:56:17 PM