Katriina Heljakka
Doctor of Arts
katriina.heljakka@utu.fi ORCID-tunniste: https://orcid.org/0000-0002-4534-5286 |
Lelututkimus; leikintutkimus; pelitutkimus; leikilliset toimintaympäristöt; leikilliset tilat; leikin digitalisoituminen
Toy researcher
Katriina Heljakka (Doctor of Arts, MA (Art history), M.Sc. (Econ.), holds a
post-doctoral position at University of Turku (digital culture studies) and
continues her research on toys and the visual, material, digital and social
cultures of play in the Academy of Finland project Centre of Excellence in Game
Culture Studies. Her current research interests include the emerging
toyification of contemporary culture, toy design and the hybrid and social
dimensions of ludic practices. During her career, Heljakka, who received her
doctorate from Aalto University, has worked in the toy industry as a game
designer and creative manager responsible for trend-related research and
concept creation. In parallel to being an academic, Heljakka has been involved
in character creation, authored children’s storybooks and participated in
multiple art exhibitions with her toy-related photography and playable art
installations both in Finland, Portugal and the U.S. To explore the discipline
of toy design education, Heljakka has visited and lectured (and played) at the
toy design programs of the Polytechnic University in Hong Kong, Delft
University, Shenkar College in Tel Aviv, MIT Game Lab, Fashion Institute of
Technology in New York and OTIS School of Design in Los Angeles. In 2017,
Heljakka visited the Strong National Institute of Play as a research fellow. She
currently acts as the Chief of Play at Pori Laboratory of Play (PLOP). Contact:
katriina.heljakka@utu.fi
Katriina Heljakka holds a post-doctoral position at
University of Turku (digital culture studies) and studies toys and the visual,
material, digital and social cultures of play at Pori Laboratory of Play. Her
current interests include the toyification of culture, toy design and the
hybrid and transgenerational dimensions of ludic practices.
Katriina Heljakka teaches courses on toys, games, playful experiences, play environments and the visual, material, digital and social cultures of play, designs and executes playful interventions such as playful workshops in other areas of study.
- Aikuisten leikki leikillisen käänteen aikakaudellaPelit kulttuurina (2022) Pelit kulttuurina Heljakka Katriina
(A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa) - Drawgasms: Playing with expectations and experiences of pleasure through multimodal accounts (2022)
- Sexualities
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea (2022)
- Korean Studies
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - On Longevity and Lost Toys: Sustainable Approaches to Toy Design and Contemporary Play (2022) Toys and sustainability Heljakka Katriina
(A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa) - 2022 Friman Usva, Arjoranta Jonne, Kinnunen Jani, Heljakka Katriina, Stenros Jaakko
(C2 Toimitustyö tieteelliselle kokoomateokselle) - Reading Ron Right: Speculative Toy Fiction, Friendship and Design of Future IoToys (2022) Academic Mindtrek '22: Proceedings of the 25th International Academic Mindtrek Conference Heljakka Katriina Irja
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Smart Toys, Smart Tangibles, Robots and other Smart Things for Children (2022)
- International journal of child-computer interaction
(B1 Vertaisarvioimaton kirjoitus tieteellisessä lehdessä ) - The making, meaning and materiality of miniatures (2022) Material Game Studies. A Philosophy of Analogue Play Meriläinen Mikko, Heljakka Katriina, Stenros Jaakko
(A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa) - The Pile of Shame: The Personal and Social Sustainability of Collecting and Hoarding Miniatures (2022) Toys and sustainability Meriläinen Mikko, Stenros Jaakko, Heljakka Katriina
(A3 Vertaisarvioitu kirjan tai muun kokoomateoksen osa) - Toys, Comics and Transmedia Play: Tracing the connections between multidimensional storytelling and playability (2022)
- Journal of Popular CultureWiderScreen
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - A Model for Enhancing Emotional Literacy through Playful Learning with a Robot Dog (2021) 2021 International Conference on Electrical, Computer, Communications and Mechatronics Engineering (ICECCME) Heljakka Katriina, Lamminen Anu, Ihamäki Pirita
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - David Lynch – johdannoksi (2021)
- WiderScreen
(B1 Vertaisarvioimaton kirjoitus tieteellisessä lehdessä ) - Developing Interactive Company Presentations in the 3D Glue Virtual Reality Environment: A Collaborative Educational Approach (2021)
- Lecture Notes in Networks and Systems
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Eternal Returns to a Peak Experience: Creating and Curating Play(ful) Tributes to Twin Peaks (2021)
(A2 Vertaisarvioitu katsausartikkeli tieteellisessä lehdessä) - Internet of Art: Exploring Mobility, AR and Connectedness in Geocaching Through a Collaborative Art Experience (2021)
- Advances in Intelligent Systems and Computing
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Leikilliset lähestymistavat yrittäjyyden yliopisto-opetuksessa (2021) YKTT2020 - Yrittäjyyskasvatuspäivät yrittäjyyden ytimesssä Franzén Riikka, Heljakka Katriina, Nieminen Lenita
(D3 Artikkeli ammatillisessa konferenssijulkaisussa ) - Liberated through teddy bears: resistance, resourcefulness, and resilience in toy play during the COVID-19 pandemic (2021)
- International Journal of Play
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Puzzling out “Toyrism”: Conceptualizing value co-creation in toy tourism (2021)
- Tourism Management Perspectives
(A1 Vertaisarvioitu alkuperäisartikkeli tieteellisessä lehdessä ) - Robot dog intervention with the golden pup: Activating social and empathy experiences of elderly people as part of intergenerational interaction (2021) Proceedings of the 54th Annual Hawaii International Conference on System Sciences 2021 Ihamäki Pirita, Heljakka Katriina
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa) - Co-creating gamified service design – case gamified airport security workshop (2020) International Conference on Intelligent Games and Simulation, GAME-ON 2020 Ihamäki Pirita, Heljakka Katriina
(A4 Vertaisarvioitu artikkeli konferenssijulkaisussa)



