Sampsa Rauti
MSc (Tech.), B.Soc.Sc.
sjprau@utu.fi : 452A |
software engineering; software security; privacy; proactive software security; software diversification; software resilience; intrusion detection; honeypots; web browser security; web application security; IoT security; location-based games
Sampsa Rauti is a Doctoral Student and a University Teacher currently working at the University of Turku, Finland. His research interests include software security, privacy and location-based games. He has about 70 international peer-reviewed publications, mostly in the field of software security. His work has been published in outlets such as Information & Software Technology, Computers in Human Behavior, and Journal of Cyber Security Technology. Rauti has over 12 years of teaching experience and has participated in teaching almost 50 course instances at the University of Turku.
My research focuses on the field of software engineering, more specifically proactive software security and privacy, software architectures and location-based games. My software security research has revolved around software diversification, increasing security with honeypots and other fake entities, intrusion detection, cyber attribution, web application security, IoT security, malicious browser extensions and man-in-the-browser attacks. Software privacy research has concentrated on studying how well applications on web and mobile devices respect GDPR and privacy policies and consequences of potential privacy violations. While my research often focuses on highly technical aspects of software security, I have also carried out many cross-disciplinary studies, for example applying theories of social sciences to software development and mobile games.
Currently, my teaching responsibilities include three courses: Distributed Systems and Cloud Services, Web and Mobile programming and Software Design and Architecture. I act as a responsible teacher and lecturer on these courses, and lead a small team of course assistants.
I have been involved (either as a course assistant or as a responsible teacher) in teaching almost 50 IT course instances at the University of Turku, including the following courses:
- Distributed Systems and Cloud Services (10 times)
- Software Design and Architecture (11 times)
- Web and mobile programming (5 times)
- User interfaces
- Basics of Object-Oriented Programming
- Basics of Algorithms and Programming
- Databases I
- Databases II
- XML Technologies and Applications
- Programming Languages and Paradigms
- Introduction to Game Development Tools
- Kirkon työntekijöiden näkemät tavoittavan työn mahdollisuudet paikkatietoon perustuvissa peleissä (2021)
- Teologinen Aikakauskirja
- Learning history with location-based applications: An architecture for points of interest in multiple layers (2021)
- Sensors
- Man-in-the-Browser Attacks Against IoT Devices: A Study of Smart Homes (2021)
- Advances in Intelligent Systems and Computing
- Scambaiting as a Form of Online Video Entertainment: An Exploratory Study (2021)
- Advances in Intelligent Systems and Computing
- Technical cheating prevention in location-based games (2021) CompSysTech '21: International Conference on Computer Systems and Technologies '21 Laato Samuli, Rauti Sampsa, Koivunen Lauri, Smed Jouni
- Video games and religion: Lutheran Church employees' perspectives on similarities between virtual and spiritual worlds (2021)
- CEUR Workshop Proceedings
- When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal (2021)
- Lecture Notes in Business Information Processing
- Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience (2021)
- Computers in Human Behavior
- A Proxy-Based Solution for Asynchronous Telemedical Systems (2020) Virtual and Mobile Healthcare: Breakthroughs in Research and Practice Sampsa Rauti, Janne Lahtiranta, Heidi Parisod, Sami Hyrynsalmi, Sanna Salanterä, Minna Elisabeth Aromaa, Jouni Smed, Ville Leppänen
- A Survey on Countermeasures against Man-in-the-browser Attacks (2020)
- Advances in Intelligent Systems and Computing
- Building a virtualized environment for programming courses (2020)
- Advances in Intelligent Systems and Computing
- Controlling Uncertainty with Proactive Cyber Defense: A Clausewitzian Perspective (2020)
- Communications in Computer and Information Science
- Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior (2020)
- CEUR Workshop Proceedings
- Increasing Customer Awareness on Food Waste at University Cafeteria with a Sensor-Based Intelligent Self-Serve Lunch Line (2020) 2020 IEEE International Conference on Engineering, Technology and Innovation (ICE/ITMC) Lauri Koivunen, Samuli Laato, Sampsa Rauti, Juhani Naskali, Petri Nissilä, Pauliina Ojansivu, Tuomas Mäkilä, Mari Norrdal
- Internal interface diversification as a method against malware (2020)
- Journal of Cyber Security Technology
- Learning Social Skills and Accruing Social Capital through Pervasive Gaming (2020)
- CEUR Workshop Proceedings
- Location-based Games as Exergames - From Pokemon To The Wizarding World (2020)
- International Journal of Serious Games
- Location-based Games as Interfaces for Collecting User Data (2020)
- Advances in Intelligent Systems and Computing
- Man-in-the-browser Attack: A Case Study on Malicious Browser Extensions (2020)
- Communications in Computer and Information Science
- Potential Benefits of Playing Location-based Games: An Analysis of Game Mechanics (2020)
- Communications in Computer and Information Science