Panagiotis Markopoulos
BA in Games Design and MA in Virtual Reality Design/Development
panagiotis.p.markopoulos@utu.fi ORCID-tunniste: https://orcid.org/0000-0002-1111-2580 |
Game Design/Development, VR, UI and UX Design, 3D Modeling, Creative writing, Story boarding and Project management.
Panagiotis (Panos) Markopoulos holds a BA in Games Design and an MA in Virtual Reality from the University of Arts London, College of Communication, School of Design. He now pursues his PhD studies at the Doctoral Programme in Mathematics and Computer Science at the University of Turku (Finland). His research is on the metaverse concept's shortcomings and the necessary advancements to make it a reality.
His areas of interest are game design/development, VR game design/development, environment/world design, storytelling, narrative structure, character design, 3D modelling, UI/UX design, Photoshop art, and project management. He has professional experience in the game design industry as a member of a game design team at the Game Lab of the Turku University of Applied Sciences in Finland, as a VR engineer at the Humanitarian Operations Ltd, Hope Games Division (UK), as a game designer at the European Award Winner games company (Rebel Crew Games), and as UIUX designer at Sparthink Technologies (iOS/Android and Game Apps), and EMPROSS Software Quality Engineering.
His interests and areas of expertise are Creative Design, World/Level Design, Storytelling, UI Design, Logo Design, 3D Modeling, Games Design, Gamification, and Character Design.
He has academic 18 publications in blind peer review international journals and conferences, in the areas of gaming, games design, virtual reality and the metaverse concept.
He speaks fluent English and Greek and is an EU (Greece) and USA citizen.
- A Certification Framework for Virtual Reality and Metaverse Training Scenarios in the Maritime and Shipping Industry (2022)
- AHFE International: Applied Human Factors and Ergonomics International
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4)) - Gamification in a Democratic Pro-Environmental Behaviour Model Towards Achieving Effective ESG Corporate Strategies (2022)
- AHFE International: Applied Human Factors and Ergonomics International
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4)) - The use of metaverse in maritime sector – a combination of social communication, hands on experiencing and digital twins (2022)
- AHFE International: Applied Human Factors and Ergonomics International
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4)) - Avatar Based Multiplayer Functionalities in Next Generation Communication and Learning in Virtual Reality Social Platforms – Case MarISOT Room (2021) Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Luimula Mika, Markopoulos Evangelos, Österman Mikko, Markopoulos Panagiotis, Aho Jami, Ravyse Werner, Saarinen Juha, Reunanen Tero
(Muu (O2)) - Digital Museum Transformation Strategy Against the Covid-19 Pandemic Crisis (2021)
- Lecture notes in networks and systems
(Vertaisarvioitu artikkeli konferenssijulkaisussa (A4)) - Neural Network Driven Eye Tracking Metrics and Data Visualization in Metaverse and Virtual Reality Maritime Safety Training (2021) Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Markopoulos Evangelos, Luimula Mika, Calbureanu-Popescu Calin, Markopoulos Panagiotis, Ranttila Pertti, Laukkanen Sami, Laivuori Niko, Ravyse Werner, Saarinen Juha, Nghia Tran
(Muu (O2)) - Understanding How Users Engage in an Immersive Virtual Reality-Based Live Event (2021) Proceedings of the 12th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) Markopoulos Panagiotis, Pyae Aung, Khakurel Jayden, Markopoulos Evangelos, Saarnio Rauno, Luimula Mika
(Muu (O2))