Maria Garda
Dr
Centre of Excellence in Game Culture Studies maria.garda@utu.fi Siltapuistokatu 2 Pori Office: V104 ORCID identifier: https://orcid.org/0000-0002-7481-837X |
Maria B. Garda (PhD) has been researching video games and digital media from the perspectives of genre, nostalgia and local history. She is an expert of media history, and her current work focuses on video game cultures and contemporary forms of hacking. Maria’s recent publications have dealt with indie games, role-playing games, and roguelikes, and she was previously involved with several research projects, including: “Alternative Usage of New Media Technology During The Decline of People’s Republic of Poland” (University of Lodz, 2013-17) and “Creative Micro-computing in Australia, 1976-1992” (Flinders University, 2017-18). She is a co-founder of Replay. The Polish Journal of Game Studies and the vice-president of Games Research Association of Poland.
She is currently working on a book project with Paweł Grabarczyk, under a working title: Digital Epigones? A Cultural History of the Late 8- and 16-bit Video Games.
Swalwell, M., & Garda, M. B. (2019, March). Art, Maths, Electronics and Micros: The Late Work of Stan Ostoja-Kotkowski. In Arts (Vol. 8, No. 1, p. 23). Multidisciplinary Digital Publishing Institute. https://doi.org/10.3390/arts8010023
J. Suominen, A. Sivula and M.B. Garda (2018). Incorporating Curator, Collector and Player Credibilities: Crowdfunding Campaign for the Finnish Museum of Games and the Creation of Game Heritage Community. Kinephanos. https://www.kinephanos.ca/2018/incorporating-curator-collector-and-player-credibilities-crowdfunding-campaign-for-the-finnish-museum-of-games-and-the-creation-of-game-heritage-community
M.B. Garda (2018). Motywacja nostalgiczna zwrotu retro w grach wideo s. In: Retromania. M. Majorek (eds.). WNKatedra : Gdańsk.
M.B. Garda, S. Krawczyk (2017). Ćwierć wieku polskich badań nad grami wideo [Quarter of a Century of Polish Game Studies]. Teksty Drugie, 2017 (3), 69-85. https://journals.openedition.org/td/1090
M.B. Garda (2016). Interaktywne fantasy. Gatunek w grach wideo. Wydawnictwo Uniwersytetu Łódzkiego.
M.B. Garda, P. Grabarczyk (2016). Is Every Indie Game Independent? Towards the Concept of Independent Game. Game Studies 1 (16) 2016. http://gamestudies.org/1601/articles/gardagrabarczyk
M. B. Garda (2016). Nowa historia gier wideo? Ekrany Journal [PL]
M. B. Garda (2015). Modele fuzji gatunkowej w grach cyfrowych. W: Trajektorie obrazów. Strategie wizualne w sztuce współczesnej, red. R. W. Kluszczyński, D. Rode, Wydawnictwo Uniwersytetu Łódzkiego, s. 69-77. [PL]
M.B. Garda (2014). Gry komputerowe jako dziedzictwo kulturowe. W: „Replay” 1 (1), s. 119-127. [PL]
M. B. Garda (2014). Nostalgia in Retro Game Design. DiGRA '13 - Proceedings of the 2013 DiGRA International Conference: DeFragging Game Studies, August, 2014, Volume: 7 [EN]
M.B. Garda (2013). Neorogue and the essence of roguelikeness. W: „Homo Ludens” 1 (5) , s. 59-72. [EN]
M. B. Garda (2012). ‘Limits of Genre, Limits of Fantasy’: Rethinking Computer Role-Playing Games, W: Cultural Perspectives of Video Games: From Designer to Player, red. Adam L. Brackin, Natacha Guyot, Oxford : Inter-Disciplinary Press. [EN]
M. B. Garda, B. Lewandowski (2011). Indie games - fenomen gier niezależnych. W: „Przegląd kulturoznawczy” 1 (9), s.143-153. [PL]
M. B. Garda (2010), Gra The Witcher w uniwersum Wiedźmina, W: „Homo Ludens”, 1 (2), s. 19-28. [PL]
- Game Jams and 'Heavy' Topics: Navigating anxiety through game creation (2024)
- Conference of Digital Games Research Association
(A4 Refereed article in a conference publication ) - Hacking Diversity: The Politics of Inclusion in Open Technology Cultures by Christina Dunbar-Hester (review) (2024)
- Technology and Culture
(B1 Non-refereed article in a scientific journal) - Unexpected Monument: Media Attention and Maintenance Work behind the Restoration of the Finnish Educational Game Promille (1990) (2023)
- ROMchip
(A1 Refereed original research article in a scientific journal) - Zulionerzy and the Polish Independent Video Games of the Early 2000s (2023)
- Studies in Eastern European Cinema
(A1 Refereed original research article in a scientific journal) - In memory of Memory Gliders: preservation of EU-funded serious games as digital heritage (2021) Engaging with Historical Traumas. Experiential Learning and Pedagogies of Resilience Garda Maria B., Suominen Jaakko
(A3 Refereed book chapter or chapter in a compilation book) - (2021) Game History and the Local Garda Maria B., Grabarczyk Paweł
(A3 Refereed book chapter or chapter in a compilation book) - From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality (2020)
- Conference of Digital Games Research Association
(A4 Refereed article in a conference publication ) - New Media Behind the Iron Curtain. Cultural History of Video, Microcomputers and Satellite Television in Communist Poland (2020) Piotr Sitarski, Maria B. Garda, Krzysztof Jajko
(C2 Editorial work for a scientific compilation book) - Nowe media PRL (2020) Piotr Sitarski, Maria B Garda, Krzysztof Jajko
(C1 Refereed scientific book) - (2020) Sztuka ma znaczenie Maria B. Garda, Paweł Grabarczyk
(A3 Refereed book chapter or chapter in a compilation book) - Art, Maths, Electronics and Micros: The Late Work of Stan Ostoja-Kotkowski (2019)
- Arts
(A1 Refereed original research article in a scientific journal) - Last but Not Least? (2019)
- ROMchip
(B1 Non-refereed article in a scientific journal) - Let's Play Tinder! Aesthetics of a Dating App (2019)
- Games and Culture
(A1 Refereed original research article in a scientific journal) - Incorporating Curator, Collector and Player Credibilities: Crowdfunding Campaign for the Finnish Museum of Games and the Creation of Game Heritage Community (2018)
- Kinephanos
(A1 Refereed original research article in a scientific journal) - Motywacja nostalgiczna zwrotu retro w grach wideo (2018) Pomiędzy retro a retromanią Maria Garda
(A3 Refereed book chapter or chapter in a compilation book)