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    Software Engineering

    University of Turku » Faculty of Technology » Department of Computing


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    • Learning history with location-based applications: An architecture for points of interest in multiple layers  (2021)
    • Learning Social Skills and Accruing Social Capital through Pervasive Gaming  (2020)
    • Lessons learned from FITech Turku, a 18 million euros university collaboration project to complement the regional demand for Master degree engineers  (2021)
    • Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People  (2017)
    • Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan  (2017)
    • Leveraging fog computing for healthcare IoT  (2017)
    • Localization in Unstructured Environments: Towards Autonomous Robots in Forests with Delaunay Triangulation  (2020)
    • Location-based Games as Exergames - From Pokemon To The Wizarding World  (2020)
    • Location-based Games as Interfaces for Collecting User Data  (2020)
    • Low-cost fog-assisted health-care IoT system with energy-efficient sensor nodes  (2017)

    Last updated on 2024-24-09 at 07:29

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