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    ohjelmistotekniikka

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    • Virtual Reality Applied to Design Reviews in Shipbuilding  (2025)
    • Wealthy, Healthy and/or Happy — What does ‘Ecosystem Health’ Stand for?  (2015)
    • Welcome Message from the IoT-SECFOR Workshop Organizers  (2018)
    • When Japanese Elderly People Play a Finnish Physical Exercise Game: A Usability Study  (2016)
    • When Player Communities Revolt Against the Developer: A Study of Pokémon GO and Diablo Immortal  (2021)
    • Where does your data go? Comparing network traffic and privacy policies of public sector mobile applications  (2022)
    • Whose Hands Are in the Finnish Cookie Jar?  (2017)
    • Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience  (2021)
    • Wide application security by low-level program code obfuscation techniques  (2015)
    • Wide application security by low-level program code obfuscation techniques  (2014)

    Last updated on 2024-24-09 at 07:29

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