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    Degree Programme in Digital Culture, Landscape and Cultural Heritage

    University of Turku » Faculty of Humanities » School of History, Culture and Arts Studies


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    Persons
      
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    • Walliander, Haron
    • Xue, Chenru
    • Yli-Kauppila, Nicklas


    Publications
      
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    38 of 151
      
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    • How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames  (2017)
    • How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game  (2017)
    • How motivational feedback increases user's benefits and continued use: A study on gamification, quantified-self and social networking  (2019)
    • How play moves us: Toys, technologies, and mobility in a digital world  (2024)
    • How Those Crackers Became Us Demosceners  (2014)
    • How to design gamification? A method for engineering gamified software  (2018)
    • How to gamify? Development of a method for gamification  (2017)
    • How to Present the History of Digital Games: Enthusiast, Emancipatory, Genealogical and Pathological Approaches  (2017)
    • Humanistinen ammattikorkeakoulu ja Turun yliopisto luovat uutta osaamista yhdessä.  (2021)
    • Humanistinen ja kokemuksellinen paikkatieto  (2023)

    Last updated on 2022-08-11 at 01:16

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