Degree Programme in Digital Culture, Landscape and Cultural Heritage
Contact Details
Publications
- How effective is “exergamification”? A systematic review on the effectiveness of gamification features in exergames (2017)
- How games induce cooperation? A study on the relationship between game features and we-intentions in an augmented reality game (2017)
- How motivational feedback increases user's benefits and continued use: A study on gamification, quantified-self and social networking (2019)
- How play moves us: Toys, technologies, and mobility in a digital world (2024)
- How Those Crackers Became Us Demosceners (2014)
- How to design gamification? A method for engineering gamified software (2018)
- How to gamify? Development of a method for gamification (2017)
- How to Present the History of Digital Games: Enthusiast, Emancipatory, Genealogical and Pathological Approaches (2017)
- Humanistinen ammattikorkeakoulu ja Turun yliopisto luovat uutta osaamista yhdessä. (2021)
- Humanistinen ja kokemuksellinen paikkatieto (2023)