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    Degree Programme in Digital Culture, Landscape and Cultural Heritage

    University of Turku » Faculty of Humanities » School of History, Culture and Arts Studies


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    Persons
      
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    • Xue, Chenru
    • Ylikahri, Nea
    • Yli-Kauppila, Nicklas


    Publications
      
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    34 of 159
      
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    • Gamified crowdsourcing: Conceptualization, literature review, and future agenda  (2017)
    • Gamified doll-dramas: Provocations, playbor and participatory play practices in the age of iTV  (2020)
    • Gaming Capital on Overwatch's Official Forums  (2023)
    • Gaming Legacy? – Four Approaches to the Relation between Cultural Heritage and Digital Technology  (2013)
    • Gazan sodan kuvaukset lyhytvideoiden aikakaudella  (2025)
    • Gazan sodan tunnelatautunutta TikTok-aktivismia  (2025)
    • Gender and game cultural agency in the post-gamer era: Finnish women players’ gaming practices, game cultural participation, and rejected gamer identity  (2022)
    • Gendered and Embodied Un/learning among Women Disengaging from Faith in the UK and Finland  (2024)
    • Gender Equality in Esports Organizations  (2026)
    • Geocacher's co-creation to sharing their own playful treasure hunt video experiences around the world  (2017)

    Last updated on 08/11/2022 01:16:27 AM

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