Degree Programme in Digital Culture, Landscape and Cultural Heritage
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Publications
- From a Board Game to a Drinking Game – One Biography of the Finnish Board Game Kimble (2018)
- From Claw Crane to Toy Crane: Catching, Courting, and Gambling in South Korea (2022)
- From Cultural Sustainability to Culture of Sustainability: Preservation of Games in the Context of Digital Materiality (2020)
- From Displays and Dioramas to Doll Dramas Adult World Building and World Playing with Toys (2019)
- From Frivolous “What-Ifs” to an Obligatory Analytical Method: Counterfactual History in Scholarly Texts and the British Invasion Scare Fiction Tradition (2024)
- From Gamification to Funification of Exercise: Case Zombie Run Pori 2015 (2017)
- From Pixel Babes to Active Agents – How to Fix the Lack of Diversity in Female Digital Game Characters (2015)
- From prehistory to futures (2021)
- From Research Ethics to Researching Ethics in an Online Specific Context (2016)
- From Stale Air To Toxic: Concerns About Urban Air In Finland (2023)