Degree Programme in Digital Culture, Landscape and Cultural Heritage
- Player-reported Impediments to Game-based Learning (2014)
- Playful Approaches to Entrepreneurial Competencies in University Teaching: Introducing the 4Cs Model (2020)
- Playful learning as a pedagogical method in entrepreneurship education (2024)
- Playful TV screen : the playability and role of TV in producing interactive experiences (2012)
- Playing like a girl: Gendered gaming and girl gamer’s (2011)
- Playing the CrossFit Open 2018 (2019)
- Playing with Pac-Man : a life and metamorphosis of a game cultural icon, 1980-2011 (2012)
- Playing with the opposite of uncanny: Empathic responses to learning with a companion-technology robot dog vs. real dog (2020)
- Play, Playbour or Labour? The Relationships between Perception of Occupational Activity and Productivity among Streamers and YouTubers. (2019)
- Poeettinen polku saunaan (2014)