Degree Programme in Digital Culture, Landscape and Cultural Heritage
- A definition for gamification: anchoring gamification in the service marketing literature (2017)
- (2013)
- (2025)
- (2025)
- (2020)
- (2016)
- (2021)
- (2018)
- A gradual approach for maximising user conversion without compromising experience with high visual intensity website elements (2019)
- Aikansa mediateknologiasta kuriositeetiksi – Lankapuhelimen historiasta nykytilanteeseen ja muuttuviin merkityksiin (2019)





