Degree Programme in Digital Culture, Landscape and Cultural Heritage
- Defining the Real Structure of the City Through Spaces of Everyday Activity Based on User-Generated Online Data (2023)
- ’De långa bordens glädje’ – Svensk Akadmisk Afton akateemisena perinteenä (2013)
- Deliverable 3.1: Local mapping processes and findings (2023)
- Demographic differences in accumulated types of capital in Massively Multiplayer Online Role-Playing Games (2020)
- Demoryhmästä pörssiyhtiöksi: Remedyn menestystarinan kehystys sanoma- ja pelilehdistössä 1997–2019 (2021)
- Den tysta kunskapen synlig (2015)
- Der Sampo als Mythos vom Glück in Erzählungen finnischer Kinder. (2015)
- Designer city : architects in Helsinki films (2012)
- Designing a Pervasive Adventure Gamescape: Avoiding the Pitfalls in Creating Augmented LBGs for Playful Learning (2018)
- Designing mobile multiplayer exergames for physical education (2010)





