Degree Programme in Digital Culture, Landscape and Cultural Heritage
- Comicubes-konseptointityökalua kehittämässä: Kartonkikuutiot pelillistämisen, leikillistämisen ja lelullistamisen (tutkimuksen) lähtökohtana (2017)
- Commodoren varjossa. 1980-luvun tietokonepelaamista marginaalikoneilla (2024)
- Community archaeology at Reposaari Takaranta historic rock carving site, west coast Finland (2020)
- Computer Courses in Finnish Schools 1980-1995 (2011)
- Computer games and organization studies (2016)
- Computer Hobbyists and the Gaming Industry in Finland (2009)
- Contemporary toys, adults and creative material culture: from wow to flow to glow (2017)
- Content structure is king: An empirical study on gratifications, game genres and content type on Twitch (2017)
- Convergence of (non-) linear TV content to the web (2012)
- Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing (2019)