Degree Programme in Digital Culture, Landscape and Cultural Heritage
- C-kasetti Pariisissa, YouTube kotona: kohtaamisia Jacques Brelin kanssa (2011)
- “Classics Age” – The Flexibility of Planned Obsolescence in Terms of the Classic Finnish Board Game Kimble (2020)
- Climate Denial Revisited: (Re)contextualising Russian Public Discourse on Climate Change during Putin 2.0 (2018)
- Co-constructing chernobyl: Investigating visitors' heritage meaning-making through performativity in the chernobyl exclusion zone (2024)
- Co-creating gamified service design – case gamified airport security workshop (2020)
- Coding skills as a success factor for a society (2018)
- Combining Residue and Macroscopic Use-wear Analysis of Quartz Objects in Kraakanmäki 3 Late Neolithic Settlement Site, Western Finland (2023)
- Come and play service designer with Us! – Co-creating a playable customer journey installation (2018)
- Comics as an Introduction to Media Technology: The Finnish Case – Television and Donald Duck in the 1950s and The early 1960s (2019)
- Comicubes – A playful tool to stimulate (design) creativity (2016)