Degree Programme in Digital Culture, Landscape and Cultural Heritage
- Change on the Fly – Shifting Player Identification in NHL Video Gaming (2025)
- Chesmac: ensimmäinen suomalainen kaupallinen tietokonepeli – jälleen (2014)
- Chornobyl visual lexicon: exploring the visual framing of toxic heritage from the point of view of participatory culture (2024)
- Christus verus Luciferus, Demon est Deus Inversus Pekka Siitoin’s Spiritism Board (2021)
- C-kasetti Pariisissa, YouTube kotona: kohtaamisia Jacques Brelin kanssa (2011)
- “Classics Age” – The Flexibility of Planned Obsolescence in Terms of the Classic Finnish Board Game Kimble (2020)
- Climate Denial Revisited: (Re)contextualising Russian Public Discourse on Climate Change during Putin 2.0 (2018)
- Co-constructing chernobyl: Investigating visitors' heritage meaning-making through performativity in the chernobyl exclusion zone (2024)
- Co-creating gamified service design – case gamified airport security workshop (2020)
- Coding skills as a success factor for a society (2018)





