Degree Programme in Digital Culture, Landscape and Cultural Heritage
- Rasismi ja syrjintä urheilukulttuurissa sosiaalisen median aikakaudella. (2014)
- Ratsastetut ja rakastetut. Kepparit mediaurheilullistuvan leikin välineinä (2020)
- Reaching a sustainable cultural landscape through pedagogical evaluation of technology (2014)
- Reading Ron Right: Speculative Toy Fiction, Friendship and Design of Future IoToys (2022)
- Ready, Steady, Move! Coding Toys, Preschoolers, and Mobile Playful Learning (2019)
- “Realistic but Humorous" : Finnish Army Simulator as a First-Person Video Game on Finnish National Service (2024)
- Reconstructing Arctic as Gamescape: Historical Authenticity in Arctico and Never Alone (2024)
- Reflections of history: representations of the Second World War in Valkyria Chronicles (2017)
- Regional case study report: Lund, Sweden (2022)
- Reimagining the Past, Present, and Future: History, Temporality, and Life Writing (2023)