Degree Programme in Digital Culture, Landscape and Cultural Heritage
Contact Details
Persons
Publications
- The Effect of Operating in Many Realities on Memory: An Experiment on Memory Recognition in Extended Realities (2021)
- The fear of death in Nosferatu - eine Symphonie des Grauens (1922) (2017)
- The Features of Sustainable Product Relationship – The Case Kimble (2023)
- The Finnish landscape as a mirror of world politic. Translations amidst nature and culture (2024)
- The games we play: Relationships between game genre, business model and loot box opening (2019)
- The gamification of work: Lessons from crowdsourcing (2019)
- The hunters of new sounds: Early electronic music instruments and the dawn of DIY culture (2020)
- The Illuminatus Space Game: From an April Fools’ Joke to Digital Cultural Heritage (2022)
- The ingredients of Twitch streaming: Affordances of game streams (2019)
- The internet of art as a site for learning and fun – Playful experiences through augmented geocaching (2019)