A4 Article in conference proceedings
Virtual reality as a communication tool for fire safety – Experiences from the VirPa project




List of Authors: David Oliva, Brita Somerkoski, Kimmo Tarkkanen, Anttoni Lehto, Mika Luimula
Publication year: 2019
Journal: CEUR Workshop Proceedings
Book title *: Proceedings of the 3rd International GamiFIN Conference
Title of series: CEUR Workshop Proceedings
Volume number: 2359
ISSN: 1613-0073

Abstract

This paper presents a serious game on fire safety that utilises virtual


reality (VR) technology. The game represents an office being engulfed in smoke


while the player’s task is to escape the building, but the player is not aware of


this goal before the fire alarm is triggered in the game environment. This radical


shift in game dynamics is an authentic representation of the unexpected nature of


an actual fire alarm. The game was mainly designed to collect information on


players’ actions for analysing them as representations of human behaviour in a


real fire situation. For our study, 169 people played the game in controlled environments.


The recorded metrics demonstrate the potential of VR applications as


tools for fire-related learning and behavioural analysis, while the results from a


post-game user experience questionnaire show that the players were highly engaged


in the fire evacuation task and found the VR application to be an appealing


training environment. This paper analyses the pros and cons of the game design


project and proposes actions to be implemented in future VR games on fire safety.



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Last updated on 2019-12-06 at 15:18