Refereed journal article or data article (A1)
Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People
List of Authors: A. Pyae, T.N. Joelsson, M. Luimula, T. Saarenpaa, J. Smed
Publisher: Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (I C S T)
Publication year: 2017
Journal: EAI Endorsed Transactions on Serious Games
Article number: e3
Volume number: 17
Issue number: 13
eISSN: 2034-8800
DOI: http://dx.doi.org/10.4108/eai.27-12-2017.153511
URL: http://dx.doi.org/10.4108/eai.27-12-2017.153511
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/28246291
In this paper, we discuss usability lessons in designing physical activity games for the elderly. Physical activity games in this study refer to game-based activity that can enhance the elderly’s experiences in doing physical exercise and improve their physical well-being. We learned these usability lessons through the usability testing of different physical activity games including commercial games as well as the games produced by the Gamified Solutions in Healthcare (GSH) project. The discussion is based on the findings from the observational study, interview, and questionnaires in the usability testing. These usability lessons are insightful and useful for our future game design and development as well as for researchers working on game usability for the elderly.
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