Refereed journal article or data article (A1)

Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People




List of AuthorsA. Pyae, T.N. Joelsson, M. Luimula, T. Saarenpaa, J. Smed

PublisherInstitute for Computer Sciences, Social Informatics and Telecommunications Engineering (I C S T)

Publication year2017

JournalEAI Endorsed Transactions on Serious Games

Article numbere3

Volume number17

Issue number13

eISSN2034-8800

DOIhttp://dx.doi.org/10.4108/eai.27-12-2017.153511

URLhttp://dx.doi.org/10.4108/eai.27-12-2017.153511

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/28246291


Abstract

In this paper, we discuss usability lessons in designing physical activity games for the elderly. Physical activity games in this study refer to game-based activity that can enhance the elderly’s experiences in doing physical exercise and improve their physical well-being. We learned these usability lessons through the usability testing of different physical activity games including commercial games as well as the games produced by the Gamified Solutions in Healthcare (GSH) project. The discussion is based on the findings from the observational study, interview, and questionnaires in the usability testing. These usability lessons are insightful and useful for our future game design and development as well as for researchers working on game usability for the elderly.


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Last updated on 2022-07-04 at 16:39