A4 Artikkeli konferenssijulkaisussa
Workshop on the Internet of Toys – Character Toys with Digital Dimension and Connections

Julkaisun tekijät: Katriina Heljakka, Pirita Ihamäki
Paikka: New York
Julkaisuvuosi: 2017
Kirjan nimi *: Proceedings of MindTrek2017
Sarjan nimi: ACM
eISBN: 978-1-4503-5426-4


Location-based game experiences such as geocaching in combination with art represent a new way of
delivering socially sharable, playful and engaging experiences within urban spaces, which may contribute to
mental, physical and social well-being. This study investigates the well-being effects gained by geocachers who
have experienced the Sigrid-Secrets Art Experience – a geocaching trail enhanced with visual artworks based in
the cityscape of Pori, Finland. The primary goal of our study is to gather information on how the users of the
Sigrid-Secrets geocaching trail evaluate the gamified art experience and its potential effects on their own mental,
physical and social well-being. Secondly, our aim is to investigate how these effects correlate with the general
well-being effects associated with geocaching, experienced and reported by the members of the Finnish
geocaching community, who participated in our survey.

Keywords: Gamification, Physical well-being, Mental well-being, Social well-being, Geocaching, Art experience

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Last updated on 2019-21-08 at 20:28