A4 Vertaisarvioitu artikkeli konferenssijulkaisussa

Workshop on the Internet of Toys – Character Toys with Digital Dimension and Connections




TekijätKatriina Heljakka, Pirita Ihamäki

ToimittajaMarkku Turunen, Heli Väätäjä, Janne Paavilainen, Thomas Olsson

Konferenssin vakiintunut nimiMindTrek2017

KustannuspaikkaNew York

Julkaisuvuosi2017

Kokoomateoksen nimiProceedings of MindTrek2017

Sarjan nimiACM

Aloitussivu251

Lopetussivu254

Sivujen määrä4

eISBN978-1-4503-5426-4

DOIhttps://doi.org/10.1145/3131085.3131114

Verkko-osoitehttps://dl.acm.org/citation.cfm?doid=3131085.3131114

Rinnakkaistallenteen osoitehttps://research.utu.fi/converis/portal/detail/Publication/27495254


Tiivistelmä

Location-based game experiences such as geocaching in combination with art represent a new way of
delivering socially sharable, playful and engaging experiences within urban spaces, which may contribute to
mental, physical and social well-being. This study investigates the well-being effects gained by geocachers who
have experienced the Sigrid-Secrets Art Experience – a geocaching trail enhanced with visual artworks based in
the cityscape of Pori, Finland. The primary goal of our study is to gather information on how the users of the
Sigrid-Secrets geocaching trail evaluate the gamified art experience and its potential effects on their own mental,
physical and social well-being. Secondly, our aim is to investigate how these effects correlate with the general
well-being effects associated with geocaching, experienced and reported by the members of the Finnish
geocaching community, who participated in our survey.

Keywords: Gamification, Physical well-being, Mental well-being, Social well-being, Geocaching, Art experience


Ladattava julkaisu

This is an electronic reprint of the original article.
This reprint may differ from the original in pagination and typographic detail. Please cite the original version.





Last updated on 2024-26-11 at 17:46