Refereed article in conference proceedings (A4)

Workshop on the Internet of Toys – Character Toys with Digital Dimension and Connections




List of AuthorsKatriina Heljakka, Pirita Ihamäki

EditorsMarkku Turunen, Heli Väätäjä, Janne Paavilainen, Thomas Olsson

Conference nameMindTrek2017

PlaceNew York

Publication year2017

Book title *Proceedings of MindTrek2017

Title of seriesACM

Start page251

End page254

Number of pages4

eISBN978-1-4503-5426-4

DOIhttp://dx.doi.org/10.1145/3131085.3131114

URLhttps://dl.acm.org/citation.cfm?doid=3131085.3131114

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/27495254


Abstract

Location-based game experiences such as geocaching in combination with art represent a new way of
delivering socially sharable, playful and engaging experiences within urban spaces, which may contribute to
mental, physical and social well-being. This study investigates the well-being effects gained by geocachers who
have experienced the Sigrid-Secrets Art Experience – a geocaching trail enhanced with visual artworks based in
the cityscape of Pori, Finland. The primary goal of our study is to gather information on how the users of the
Sigrid-Secrets geocaching trail evaluate the gamified art experience and its potential effects on their own mental,
physical and social well-being. Secondly, our aim is to investigate how these effects correlate with the general
well-being effects associated with geocaching, experienced and reported by the members of the Finnish
geocaching community, who participated in our survey.

Keywords: Gamification, Physical well-being, Mental well-being, Social well-being, Geocaching, Art experience


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Last updated on 2022-07-04 at 16:36