Refereed article in conference proceedings (A4)
Workshop on the Internet of Toys – Character Toys with Digital Dimension and Connections
List of Authors: Katriina Heljakka, Pirita Ihamäki
Editors: Markku Turunen, Heli Väätäjä, Janne Paavilainen, Thomas Olsson
Conference name: MindTrek2017
Place: New York
Publication year: 2017
Book title *: Proceedings of MindTrek2017
Title of series: ACM
Start page: 251
End page: 254
Number of pages: 4
eISBN: 978-1-4503-5426-4
DOI: http://dx.doi.org/10.1145/3131085.3131114
URL: https://dl.acm.org/citation.cfm?doid=3131085.3131114
Self-archived copy’s web address: https://research.utu.fi/converis/portal/detail/Publication/27495254
Location-based game experiences such as geocaching in combination with art represent a new way of
delivering socially sharable, playful and engaging experiences within urban spaces, which may contribute to
mental, physical and social well-being. This study investigates the well-being effects gained by geocachers who
have experienced the Sigrid-Secrets Art Experience – a geocaching trail enhanced with visual artworks based in
the cityscape of Pori, Finland. The primary goal of our study is to gather information on how the users of the
Sigrid-Secrets geocaching trail evaluate the gamified art experience and its potential effects on their own mental,
physical and social well-being. Secondly, our aim is to investigate how these effects correlate with the general
well-being effects associated with geocaching, experienced and reported by the members of the Finnish
geocaching community, who participated in our survey.
Keywords: Gamification, Physical well-being, Mental well-being, Social well-being, Geocaching, Art experience
Downloadable publication This is an electronic reprint of the original article. |