Refereed article in conference proceedings (A4)

Digital natives and cardboard cubes: Co-creating a physical play(ful) ideation tool with preschool children




List of AuthorsHeljakka Katriina, Ihamäki Pirita

Conference nameIDC Interaction Design and Children

PublisherAssociation for Computing Machinery, Inc

PlaceNew York

Publication year2017

Book title *IDC '17 Proceedings of the 2017 Conference on Interaction Design and Children

Journal name in sourceIDC 2017 - Proceedings of the 2017 ACM Conference on Interaction Design and Children

Title of seriesProceedings of the 2017 Conference on Interaction Design and Children

Start page541

End page547

ISBN978-1-4503-4921-5

eISBN978-1-4503-4921-5

DOIhttp://dx.doi.org/10.1145/3078072.3084322

URLhttps://dl.acm.org/citation.cfm?doid=3078072.3084322

Self-archived copy’s web addresshttps://research.utu.fi/converis/portal/detail/Publication/27498233


Abstract

This presentation highlights a study on the interactive design and implications of a playful co-creation tool, Comicubes, which combines a two-dimensional blank cardboard canvas with a three-dimensional, open-ended toy medium: the cube. In our study, we tested the concept's functionality as an ideation tool suitable for different target and age groups, as well as its potential as a creative physical platform that encourages design thinking, allows for playful manipulation, and invites interaction. In workshops designed for preschool-aged children, participants were asked to create a plaything of their choice by applying various art supplies to blank cardboard cubes. The workshop findings indicate that the children in our test group, as digital natives, were able to use the Comicubes platform to co-design and create a physical plaything and develop associated play patterns and open-ended (toy) or rule-based (game) ideas for its use.


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Last updated on 2022-07-04 at 16:36