A4 Article in conference proceedings
Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku

List of Authors: Olli I. Heimo, Tapani N. Liukkonen, Miika Oja-Nisula, Julius Rajala, Anne Paavolainen, Kai K. Kimppa, Tuomas Mäkilä
Place: Salford
Publication year: 2016
Book title *: Technology and Intimacy: Choice or Coercion
Title of series: IFIP Advances in Information and Communication Technology
Number in series: 12
Volume number: 474
Number of pages: 11
ISBN: 978-3-319-44804-6
eISBN: 978-3-319-44805-3


Health gaming for elderly, alongside with other game types, have become an 

emerging trend amongst video game industry. As all emerging technologies, it 

brings some ethical questions which – as usual – are better solved before imple-

mentation, for the values these choices reflect to be embedded into the design. In 

this paper we introduce a case example of the elderly activation system Jump-

patikku (‘Exercise stick’) and analyse the main ethical questions of the specific 

case example, as well as take into consideration other similar systems from the 

viewpoint of ethical design and responsible research and innovation. 

Last updated on 2019-22-03 at 16:13

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